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(+2)

I'll be honest. This is awesome.

I hope you'll make a second game, or maybe work on this one more - would be cool to have more interactivity with the husband, like maybe being able to make him hold something while you work, or have him comment on more things than pizza.

Also would love it if the game required a bit more thought process and effort on the player's part - like there being a correct sequence in which details must be disconnected and disposed of on level 2, and more terminals getting disassembled prompting you to have to pull progressively more and more levers and punch in  more complicated commands around the room regularly on level 3.

Also please increase player's control over speed and height. If the player was always moving faster and could slow down by holding down a key - it would be lovely. Also it would be great to be able to control height, maybe with mouse wheel, since the sitting and crouching positions do not always make it easy to each some places.

(also please squash the bug that reverts you to standing stance when you walk over things, it's annoying)

Anyway, great game, please make more - it was fun and smart, we need more games like this! :D

(+1)

This is genuinely great feedback, thank you for playing the game, and I’m glad you enjoyed it!!

WaMa was conceived from the “oh no i’m stuck!!” meme that went around a couple years ago. I was surprised that nobody’s done it as a game, other than as a visual novel. Since the joke is so simple, I wanted to get the player in and out as quickly as possible, so it didn’t overstay its welcome.

A more complicated disassembly system would be a great basis for a full-fledged game. Your ideas with the levers and commands in level 3 in particular work with that really well. The same goes for the player control being improved - maybe the character is a robot and can move their legs up and down hydraulically.

But, for a game I threw together in 3 months (I wanted it to be 1!!!), I think it’s ok enough to at least get the point across, and deliver the punchline.

Thank you again for the feedback, I will definitely keep it in mind for future projects!

(and the standing stance bug - I probably should do that. this game runs on shitcode because of the timeline I made it in haha)

(+2)

Hey, no sweat, it's the only bug I ran into, so it's not that big of a deal even if you just let it be.

Also you don't need to justify height control, it's just a QoL feature, so please don't make the protagonist a robot - I love the relationship dynamic with the husband.

Sure, the husband is nameless, and yes, you can only express yourself to him through sexual acts and slices of stale pizza, but it's still a very sweet dynamic thanks to all his quips and reactions. This dynamic, together with the premise, really gives the game a personality, as opposed to the thousands of simulators of taking things apart. 

And I really think you should consider eventually making this into a proper game you could sell for more than two bucks. You are seriously onto something here - the premise is eye-catching, the process is relaxing, the humor is good. Just improve on it a little and it will gain traction.

(+1)

Hm…. I hadn’t thought about a full game, but you’re making me consider it for sure. I’ll spend some time in the lab with it, haha. Thanks for all your feedback!

(+3)

I legit got so distracted trying to free him I didn't even notice I could swap to sex until halfway through the third level. XD Honestly, the graphics are a nice low quality style, the slow dismantling is fun, and the banter from your poor dumb and horny cheese wedge husband never gets tiring.

Oh, and tell that final bolt it can piss off too! Bloody rude it was! (the other ones were far more friendly with their dance of safety)

(+2)

Hell yeah!! Glad you liked it. Hans is happy to hear you liked the art style too ;)

Congrats on finding the secret too, I dunno how many people did